Community Adventures
Everdawn: Wildglade Ascension
World
Evolve as beast, cryptid or spirit in Wildglade, where lunar rites, territorial trials and the Eternal Core’s no-death law shape your ascent from creature to legend.
Story
Wildglade is the primal frontier of Everdawn, a continent where beasts, spirits and cryptid kin evolve under twin laws: instinct and starlight. Players awaken not as humans but as creatures — fox sprites, river serpents, ember wolves, moth-oracles, marble shelled crabs, forest wyrmlings or any natural or mythical beast. Evolution is earned through dens, territories, lunar rites and ancient constellations etched across Wildglade’s sky.At the world’s heart hums the Eternal Core, enforcing its single law: no true death. When a creature is slain, swallowed, crushed or burned, they dissolve into astral motes and reform at their last marked den or shrine, memory intact, body restored. Pain is real; loss is real; erasure is not.Every newborn beast receivesthe Instinct System,the creature variant of Everdawn’s leveling interface.It reveals traits,mutations,elementalalignments (ember, frost, tide, gale, root, lunar, solar, toxin, blood, gravity, astral), and evolution choices. Guidance is scarce: most learning is tooth, paw, scent, tremor and moonlit omen.Temples to ancient Apex Beasts dot the land. Star-whales sing above tide altars, lunar wolves patrol dream-den borders, ember drakes sleep beneath volcanic bone-rings. Some teach; some test; some hunt — always to awaken your next form.1 NewbornWildling.Chooseden + element2.MarkedBeastEarn first sigilat shrinetemple 3Totem-AlignedComplete constellation trial4Ascendant ApexUnlock mythic mutation5 Star-Bonded become Guardian permanent
Disclaimer: The monsters contained within this compendium are the result of generative AI processes, created without specific intent or design towards any existing intellectual property. Any resemblance to characters, creatures, or entities from Dungeons & Dragons (D&D), Pathfinder, Warhammer, and other RPGs (such as Star Wars RPG, Cyberpunk 2020, Shadowrun, Call of Cthulhu, World of Darkness), tabletop games, video games, literature, or any other media is entirely coincidental and unintended. This compendium is not affiliated with, endorsed, sponsored, or specifically approved by any company or publisher. Our aim is to explore the creative possibilities of AI and to provide unique and imaginative monsters for entertainment and inspiration.
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