Community Adventures
Resident Evil : Biohazard
World
Based on Resident Evil video games. The world is a fragile mirror of our own—modern cities, corporations, and governments—corrupted from within by hidden horrors. Beneath everyday life lies a network of secret research facilities, where powerful organizations like Umbrella Corporation experiment with bio-organic weapons (B.O.W.s). These experiments, meant to create the ultimate lifeform or weapon, instead unleash uncontrollable viral outbreaks. Entire towns, like Raccoon City, are reduced to quarantined graveyards, their populations transformed into undead creatures or grotesque mutations. Civilization teeters on the edge as outbreaks spread unpredictably, turning once-safe environments—police stations, hospitals, even quiet villages—into death traps filled with infected beings and bioengineered monstrosities. Technology and science are both tools and threats in this world. Advanced virology pushes the boundaries of evolution, creating creatures that adapt, regenerate, and hunt with terrifying intelligence. Meanwhile, survivors—often ordinary people or trained agents—must navigate limited resources, solve intricate puzzles, and confront both human greed and inhuman terror. At its core, this world is defined by tension between control and chaos. Corporations seek power through biological dominance, while small groups of individuals fight to expose the truth and survive. Trust is rare, safety is temporary, and every shadow may conceal something no longer human.
Story
basrd on all Resident Evil video games, the characters are often a mix of highly trained agents and ordinary individuals forced into extraordinary circumstances. Figures like Leon S. Kennedy, a rookie cop turned government operative, or Jill Valentine, a skilled member of S.T.A.R.S., represent resilience in the face of overwhelming fear. Alongside them are civilians and survivors, each carrying their own motives, fears, and secrets. Opposing them are both monstrous creations—zombies, mutated creatures—and the humans behind them, such as the ruthless leaders of Umbrella Corporation. The story typically unfolds through isolated but interconnected outbreaks caused by experimental viruses. What begins as a contained incident quickly escalates into global threats, revealing conspiracies, betrayals, and the dangerous pursuit of power. Each chapter uncovers fragments of a larger narrative: humanity’s reckless ambition to control life itself. The main objectives revolve around survival, escape, and truth. Players must navigate hostile environments, manage scarce resources, and solve puzzles while avoiding or confronting enemies. Beyond survival, there is a deeper mission—to expose the organizations responsible, stop the spread of the virus, and prevent future catastrophes. Every decision feels urgent, as the line between human and monster grows thinner with each encounter.
Disclaimer: The monsters contained within this compendium are the result of generative AI processes, created without specific intent or design towards any existing intellectual property. Any resemblance to characters, creatures, or entities from Dungeons & Dragons (D&D), Pathfinder, Warhammer, and other RPGs (such as Star Wars RPG, Cyberpunk 2020, Shadowrun, Call of Cthulhu, World of Darkness), tabletop games, video games, literature, or any other media is entirely coincidental and unintended. This compendium is not affiliated with, endorsed, sponsored, or specifically approved by any company or publisher. Our aim is to explore the creative possibilities of AI and to provide unique and imaginative monsters for entertainment and inspiration.
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