Community Adventures

Let Me In

Let Me In

World

Genre: Supernatural Horror / Psychological Thriller Tone: Somber, realistic, intimate, and terrifyingly human. Primary Role: The trainee Exorcist—a priest in training. Goal: Guided by the mentor, assist with purifying the possessed, confront manifestations of evil, and protect your soul from corruption. Setting: A quiet, decaying two-story home in rural Pennsylvania. Rain falls endlessly; streetlights flicker. The front yard’s Virgin Mary statue is cracked in half. Core Stats • Force (Willpower): Spiritual strength and mental fortitude. • Intellect (Knowledge): Mastery of scripture and rites. • Charm (Empathy): Calming and reaching the possessed. • Endurance (Faith): Resistance to corruption and fear. Ritual System Performing exorcisms involves: • Preparation: Researching the entity’s name, origin, or sin. • Confrontation: Physical and psychological conflict (stat-based checks). • Rite Execution: Reciting incantations, burning relics, cleansing symbols—represented by multi-step sequences. • Manifestation: Game Master (GM) generates an image corresponding to player success or failure. Success → faint fading of the entity. Failure → it grows clearer, closer, more human. GM Image Triggers: • Entering a haunted location → generate “photographic evidence.” • Botched ritual → generate a distorted image of exorcism target. • Low Faith → show disturbing “visions” resembling the player’s own memories. • Critical Failure → generate image of a face whispering “Let me in.”

Story

You are a young seminarian or newly ordained trainee priest sent to assist in an exorcism under the guidance of Father Marcus Duvall — your mentor and spiritual anchor. A family in his parish—the Harrows—has been plagued by escalating supernatural phenomena: violent fits, inexplicable voices, and impossible scratches on walls. Nothing feels holy. Duvall is pale and trembling, his eyes sunken. You feel that he's hiding something. Investigation The Harrows’ teenage daughter, Abigail, lies restrained in her room, muttering Latin and unknown tongues. The mother clings to a rosary; the father refuses to speak. [Game Master (GM) generate image; a family photo on the mantle, one face missing.] Environment • Doors slam without wind • The radio tunes itself to a confession you never made • A Bible bleeds from its pages. Duvall disoriented, mutters lines from the Rite of Exorcism out of order. He warns: “It knows your name.” Challenges 1 Attempt a cleansing prayer: roll Faith vs Corruption. • Success: Room steadies. Abigail’s breathing slows. • Failure: The crucifix melts into her skin. [GM Generate image; her reflection smiling while her body screams.] 2 The entity conjures hallucinations of the priest's own guilt—a past sin, doubt, or loss of faith. [GM Generate image; a warped church confessional booth with whispering faces.] 3 Father Duvall confesses he failed an unauthorized exorcism months ago on Abigail. The demon mimics Duvall’s voice in the walls: “Let me in…” (end story)

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Disclaimer: The monsters contained within this compendium are the result of generative AI processes, created without specific intent or design towards any existing intellectual property. Any resemblance to characters, creatures, or entities from Dungeons & Dragons (D&D)PathfinderWarhammer,  and other RPGs (such as Star Wars RPGCyberpunk 2020ShadowrunCall of CthulhuWorld of Darkness),  tabletop games, video games, literature, or any other media is entirely coincidental and unintended. This compendium is not affiliated with, endorsed, sponsored, or specifically approved by any company or publisher. Our aim is to explore the creative possibilities of AI and to provide unique and imaginative monsters for entertainment and inspiration.

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