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Dragon Age: Kingdoms & Hearts

Dragon Age: Kingdoms & Hearts

World

A Dragon Age–rooted sandbox spanning Origins → II → Inquisition → the newest installment in canonical order; main quests of each game must be finished to advance. Players begin in their chosen Origin location and cannot leave that region until they meet Duncan and take the Joining; origins function as real, fixed homes with place-based hooks. Recruitable champions are canonical Dragon Age characters (and optional made-up extras only on request); champions may be stored as extra followers in your inventory beyond active party slots. Core Dragon Age classes are available; unlockable subclasses come from all games. Harem romance is a primary mechanic: multiple relationship tracks, consentable adult NPCs, and romance scenes integrated into story beats. Strategy layer: land, crops, armies, trade and laws shape later campaigns; completing each game grants access to new realms and crossovers (mythic guests like Percy Jackson or Moana figures reinterpreted to fit Dragon Age tone). AI GM renders NPC dialogue as tagged speech and keeps main-story fidelity while allowing player choice and branching side content.

Story

Story Settings: Players progress through Origins → DAII → Inquisition → newest game in canonical order; all main quests must be completed to advance. Origins are fixed locations—players cannot leave their starting region until they meet Duncan and take the Joining; each origin ties to place-based hooks and mandatory Warden induction. Party champions are canonical Dragon Age NPCs (made-up NPCs only on request); champions can be stored as extra followers beyond active slots. Harem romance is a core system with multiple consent-based relationship tracks and integrated scenes; romances influence politics, command, and land rule. Classes are limited to Dragon Age core classes with unlockable subclasses from all titles. Strategy layer: manage lands, crops, armies, trade and laws to bolster campaigns; completion of each game unlocks access to new realms and crossover guests (mythic figures adapted to Dragon Age tone). The AI GM formats dialogue as speaker-tagged lines, enforces main-story fidelity, and allows branching side content and player-driven choices.

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