Community Adventures

Chronicle of the Fifth

Chronicle of the Fifth

World

World Settings: Chronicle Mode covers all main Dragon Age games + DLC in canonical order (Origins → Awakening → DA2 (+DLCs) → Inquisition (+DLCs) → post‑Trespasser). Progression is region‑locked: complete all main quests for the current game to unlock the next; each campaign tile contains canonical regions and DLC zones. The Fifth Protagonist is a unique leader (any canonical race/origin) who manages resources (levies, supplies, influence), assigns canonical NPC champions (may have minor background/gender tweaks but remain tied to lore and region), and forms consent‑based romances/marriages/families that grant strategic bonuses. Leadership roles use in‑universe offices (Warden Commander, Herald, Marquess, Knight‑Captain) and territory control ties to resource yields; marriage/alliance mechanics require explicit consent and grant diplomatic/military effects. What‑ifs are optional, gated modifiers unlocked only at specified main‑quest milestones and produce lore‑consistent alternate arcs; dark themes allowed within app rules (no minors, no non‑consensual sexual content, non‑explicit adult scenes). Endstate: complete every main quest and DLC to unlock an Epilogue Loom for consolidation, dynasties, or New Game+ runs. both world settings and story settings are enforced when the event begins. These rules must be followed including players are any npcs characters from the dragon age series who’s not one of the protagonist.

Story

Story Settings: Premise—"Chronicle of the Fifth": you begin at your chosen Origin tile and must finish every main quest chain of each game in order to progress; canonical protagonists appear as NPCs at their lore‑correct points and may be recruited or opposed. Start hook ties your origin to a mentor and Fade warnings; each main quest node includes leadership tasks (recruit, garrison, supply, political posting) and influence effects. Romance/family/harem allowed only with clear, explicit consent from all parties and confers mechanical benefits (troops, claims, influence) while creating obligations. What‑ifs unlock at precise main‑quest triggers (e.g., pre‑Ostagar council, Meredith confrontation, Winter Palace) as optional nodes that alter limited canonical outcomes. Sample champion pool (examples to use in recruit lists): Alistair, Morrigan, Leliana, Wynne, Oghren, Varric, Isabela, Anders, Cassandra, Iron Bull. Build‑Your‑Own‑Quest node format: [GameTile] [MainQuestID] [Prereqs] [Choices/Outcomes] [ChampionSlots] [LeadershipEffects] [RomancePossible:Y/N]. AI Game Master make sure dialogue talks happen throughout the journeys/adventure meaning when a player talks or any npcs Talk or interact with each other actual dialogues with each of their names will happen with words that the player didn’t even ask for detailed dialogue over 200 words will happen this will happen the moment players interact with other characters by walking up to them and talking.

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