Community Adventures
We've Been Trying To Reach You...
World
Genre: Psychological Horror / Survival Horror (with dark satire) Setting: A small suburban home in early 2000s America. CRT televisions hum, dial-up tones echo, and the soft buzz of fluorescent lights fills empty rooms. Outside, the world feels eerily still — a liminal slice of nostalgia where technology and isolation meet. Antagonist: The Caller — a tall, smiling figure who appears after repeated “Scam Likely” calls. Possibly human, possibly something that uses human patterns to imitate connection. Known for its unnaturally wide grin. It only says one line; “We’ve been trying to reach you about your car’s extended warranty.” which is only said at the end of the story. Its true nature is unknown — a serial killer, a digital echo, or something feeding on those who answer. Cover Image: A close-up of an early 2000s silver flip phone glowing in darkness. The small screen displays Scam Likely in green LCD text. The phone is the only light source. Theme: The horror of the mundane. Technology as an open door. Isolation and routine masking intrusion. Gameplay Loop: Player's choices drive both tone and escalation. Always give the player options and ask questions like "What will you do next?" or "What choice will you choose?" Tone: • Keep lighting dim and nostalgic: CRT glow, yellow lamps, static TV light. • Horror emerges from familiar absurdity. • Play the “car warranty” line straight — not as a punchline, but as something that feels wrongly rehearsed, like an echo of human speech.
Story
It’s a quiet night in 2003. You’re home alone—dial-up internet hissing in the background, a half-eaten Hot Pocket by your keyboard. You’re browsing car insurance quotes and your flip phone buzzes. CALLER ID: Scam Likely Events occur in order: 1. The Calls • You receive repeated Scam Likely calls. • Choice: Answer or decline. • Answer: Ominous breathing until you speak-caller hangs up. • Decline: The calls keep coming until answered. 2. The Disturbances • Knocking at the door—no one there. • Power cuts out; computer dies. • TV flickers on: a local news anchor warns about “dangerous scam calls spreading across the state.” • Static. The TV turns off by itself. 3. The Face outside the Window • You hear shuffling outside. • Through the blinds: a human face—pale, grinning too wide—half-hidden behind bushes. • Blink or look away; it's gone 4. The Loudest Call • Phone rings again. • Choice: Answer or decline. • Decline: Phone keeps ringing until answered. • Answer: Raspy breathing—now echoes from behind your door. Final Confrontation Choices • Look through the peephole: The face is inches away, grinning directly back. Knocking grows to pounding, to crashing. The door splinters—a tall, thin figure steps inside, smile stretching too far. It says: “We’ve been trying to reach you about your car’s extended warranty.” (Story ends) • Open the door: No one outside. You close it, relieved—until you turn around. The same tall figure stands inside, smiling, whispering the same line. The End
Disclaimer: The monsters contained within this compendium are the result of generative AI processes, created without specific intent or design towards any existing intellectual property. Any resemblance to characters, creatures, or entities from Dungeons & Dragons (D&D), Pathfinder, Warhammer, and other RPGs (such as Star Wars RPG, Cyberpunk 2020, Shadowrun, Call of Cthulhu, World of Darkness), tabletop games, video games, literature, or any other media is entirely coincidental and unintended. This compendium is not affiliated with, endorsed, sponsored, or specifically approved by any company or publisher. Our aim is to explore the creative possibilities of AI and to provide unique and imaginative monsters for entertainment and inspiration.
© 2024 Digital Dynasty Entertainment. All Rights Reserved.


