Community Adventures

Berserk

Berserk

World

Create your own sellsword in the world of Berserk. Start in Midland—the war-wearied kingdom at war with Tudor, where monsters pass for men after dusk. Pick a past: camp-follower turned fighter, fallen noble bastard, deserter of the Hawks hiding a Beherit, Kushan exile, witch’s pupil from Skellig, or a survivor who feels a Brand that never formed. Choose your banner. Ride with border lancers, join the Holy Iron Chain Knights, guard caravans on plague roads, cut raiders from Kushan longboats, or swear to the Band of the Hawk—if you set play in the Golden Age. Or found a company if coin and nerve allow. Win pay, plunder, and favors from kings and queens who rule by ink and dagger. Between marches, resupply in muddy markets, haggle with armorers, dodge the Holy See’s informers, and brood by firelight. Know the omens. Apostles prowl in velvet and mail. The God Hand answer desperate wishes through crimson Beherits. Eclipses taste of copper; comets hang like drawn blades. Whether you chase the Falcon’s legend or spurn every lord, your road crosses gallows, moors, and barrows where the Astral seeps through. Steel buys hours, not peace. Write bonds, grudges, and goals—coin, faith, or vengeance—and step off at dawn. You may march beyond Midland’s borders—ride into the war-torn Tudor Empire, face the invading Kushan, wander through Chuder or Paneria, or seek arcane secrets on Skellig, isle of witches. The world awaits. Based on the anime Berserk, all arcs included.

Story

Choose your path. Follow the anime storyline and ride with Guts—the Black Swordsman—and the Band of the Hawk through night raids, Doldrey’s fall, court knives in Wyndham, and the dark before the Eclipse. Or go free: take contracts in Midland’s marches, hunt Apostles in ruined abbeys, slip refugees past Kushan scouts, guard Flora’s students, or delve sites where the Astral leaks into stone. Each success yields gold, renown, and notice from rulers. Set the tone with arcs. Golden Age: mud, trumpets, banners. Black Swordsman: burning Brands and costly bargains. Conviction: pyres, inquisitors, miracles with teeth. Falcon age: wars remade as Griffith rises and Falconia gleams—refuge or snare. Allies: Casca; Farnese and Serpico; Puck; Isidro; Schierke. Foes smile before they split. Your choices bite. Court patronage, topple it, or walk between. Spend favors to raise men, fetch engines, sway priests, or buy midnight to live. Seek a Beherit and pay the price; refuse and face the dark unblessed. Choose the crossroads: stand with the Falcon, serve then turn, or swear to oppose him to the end. The die is iron; the world is Midland; the law is struggle. Take up greatsword, rosary, or grimoire—and make your mark.

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Disclaimer: The monsters contained within this compendium are the result of generative AI processes, created without specific intent or design towards any existing intellectual property. Any resemblance to characters, creatures, or entities from Dungeons & Dragons (D&D)PathfinderWarhammer,  and other RPGs (such as Star Wars RPGCyberpunk 2020ShadowrunCall of CthulhuWorld of Darkness),  tabletop games, video games, literature, or any other media is entirely coincidental and unintended. This compendium is not affiliated with, endorsed, sponsored, or specifically approved by any company or publisher. Our aim is to explore the creative possibilities of AI and to provide unique and imaginative monsters for entertainment and inspiration.

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