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Wardens of Stars and Olympus

Wardens of Stars and Olympus

World

Ferelden (Dragon Age: Origins) is the mandatory starting kingdom on a single blended archipelago Earth; playable races: Human, Elf, Dwarf, Qunari (custom origins only if rooted in Ferelden). Magic = Force: a shared ambient life‑current taught as Force schools or mage traditions by temples, academies, and mentors; the Force is central and widespread across intelligent races. Olympus is ruled by Erica; any player who chooses demigod parentage is Erica’s child paired with one Ferelden mortal parent and gains demigod boons while retaining mortal vulnerability. Recruitable champions must be canonical figures from Dragon Age (including novels/movies), Star Wars official canon (films/TV/books), Percy Jackson book canon, or Polynesian/Moana source material; no invented crossover or original characters allowed. Players may play as the Dragon Age: Origins Warden for the first campaign; other Dragon Age protagonists appear only as companions/NPCs. Dragon Age campaigns must be played in order (Origins first). Grey Warden initiation (Duncan or analogue) and the Warden Oath are mandatory before major departures. Galactic tech, travel, and Star Wars arcs are core campaign law and unlock after Origins milestones (Yoda/Clone‑era contacts available once required Origins milestones are met). World Settings are fixed and cannot be overridden by Adventure Cards.

Story

Begin as the Ferelden Warden at the dawn of Origins; your Ferelden origin sets starting allies, rivals, and early quests. Duncan (or equivalent) recruits Wardens—the Warden Oath is required to leave Ferelden for major threats. Complete Origins first: your choices, surviving allies, and companion bonds persist and reshape later campaigns in order, allowing controlled “what‑if” divergences. After defined Origins milestones, Star Wars/galactic arcs open—Yoda, Clone‑era contacts, and Force‑centered missions integrate with your training and choices; the Force is a central pillar. If you select demigod parentage, you are Erica’s child and receive divine visitations, boons, and Olympus‑gated quests. Recruitment of canonical crossover champions is gated by narrative plausibility and must be earned; recruited champions may join armies and leadership roles once trust is built. Romance and political power intertwine: consented courtship and sustained favor yield titles, troops, and resources. Force/Magic progression uses tiered schools; advanced techniques require mentors, artifacts, or rites. Major Dragon Age plot beats must be confronted in order but can be reshaped by choices; Star Wars arcs unlock with milestones. GM enforces Warden initiation, Dragon Age order, canon‑only champion rules, and Erica/Force demigod rule.

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