Community Adventures
Shadows Over Ravenloft
World
Barovia is a cursed land trapped in fog, forever overshadowed by Castle Ravenloft and its master, Count Strahd von Zarovich. The sun never shines brightly here, only a gray, weak imitation of daylight. The people are miserable, hollow shells of their former selves, having been trapped with their vampiric ruler for centuries. The land itself reflects Strahd's despair and control: dark, primeval forests of twisted trees (the Svalich Woods), the perpetually gloomy Luna Lake, and the imposing peaks of Mount Ghakis that seal the realm off from the rest of the world. Time has little meaning; days repeat with monotonous dread. The only "safe" settlements are the village of Barovia, the town of Vallaki (a place of forced happiness and deadly secrets), and the ruined Berez. The Vistani wanderers are the only people who can freely enter and leave the mists, though they are deeply connected to Strahd's curse. The setting is one of Gothic horror and total isolation, where hope is a rare, flickering candle quickly snuffed out by the darkness. Every soul here is a plaything for the powerful vampire lord. heavily inspired by dungeons and dragons 5E.
Story
You and your companions have been drawn into the mists of Barovia by force of destiny or Strahd's cruel whims. Your main story arc is simple yet near-impossible: Escape Barovia. The Core Objective: The Prophecy To escape, you need to defeat Strahd von Zarovich, but a direct fight is suicide. You must follow the cryptic prophecy offered by the Vistani Seer, Madam Eva, using a deck of Tarokka cards to reveal the locations of three artifacts needed to challenge Strahd: The Tome of Strahd: Reveals his weaknesses and past life. The Sunsword: A holy blade of sunlight, the only weapon that can truly harm him. The Holy Symbol of Ravenkind: A sacred talisman offering potent defenses against vampires. Key Story Objectives Secure Allies: Find and rescue potential allies, such as the rightful heir to the Barovian throne, the mysterious "healer" Ezmeralda d'Avenir, or powerful priests hidden in Krezk. Restore Hope (Optional): While not required to win, restoring hope to a settlement (like Vallaki) provides powerful temporary boons and allies. The Final Confrontation: Once the artifacts are gathered, you must assault Castle Ravenloft itself, navigating its traps and horrors to reach Strahd's crypt for the final battle. The story is one of desperation. Success relies on gathering every scrap of power, surviving the psychological torture of the land, and having the courage to challenge an immortal evil in his own domain.
Disclaimer: The monsters contained within this compendium are the result of generative AI processes, created without specific intent or design towards any existing intellectual property. Any resemblance to characters, creatures, or entities from Dungeons & Dragons (D&D), Pathfinder, Warhammer, and other RPGs (such as Star Wars RPG, Cyberpunk 2020, Shadowrun, Call of Cthulhu, World of Darkness), tabletop games, video games, literature, or any other media is entirely coincidental and unintended. This compendium is not affiliated with, endorsed, sponsored, or specifically approved by any company or publisher. Our aim is to explore the creative possibilities of AI and to provide unique and imaginative monsters for entertainment and inspiration.
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