Community Adventures
The 100!
World
Post-nuclear Earth, 97 years after AI-triggered apocalypse. Humanity clings to orbital station The Ark under rationed oxygen and zero-tolerance laws. Surface radiation lingers, mutated flora/fauna dominate, tribal Grounders control territories via warrior code and Commander lineage enhanced by neural implant. Hidden enclaves like Mount Weather harvest outsiders for immunity. Later anomalies connect multiple worlds, introducing alien artifacts, body possession tech, transcendence trials. You descend as one of 100 expendable juveniles testing habitability. Choices determine faction alignment (Sky People, Grounders, Mountain Men, Eligius prisoners, Sanctum Primes, Disciples), resource allocation, alliances, betrayals. Moral decisions accumulate: mercy weakens position short-term, strengthens long-term loyalty; aggression secures immediate survival, escalates endless wars. Repeated extinction events force escalation—nuclear meltdown, radiation death wave, planetary conflicts, universal judgment. No permanent victory; survival chains into next crisis. Bad ends common: genocide execution, mind control assimilation, transcendence denial.
Story
Interactable Character Types • Skaikru: Descendants from orbital station, reliant on technology, vulnerable to radiation, structured hierarchy. Subtypes: juvenile delinquents (adaptive), council elites (managers/enforcers), engineers (mechanics/pilots). • Grounders: Radiation-immune surface warriors in tribal clans (e.g., Trikru woods, Azgeda ice). Subtypes: commanders (AI-implanted), nightbloods (fighters), leaders, shamans. • Mountain Men: Isolated bunker dwellers harvesting marrow for immunity. Subtypes: ruling presidents, guards, scientists. • Reapers: Drug-controlled cannibal raiders. • Eligius Prisoners: Cryo-revived armed convicts, factional conquerors. • Sanctum Primes: Immortal via body-swapping tech, ruling elites. • Children of Gabriel: Anti-immortality rebels. • Disciples: Anomaly-traveling theocratic enforcers of transcendence. • Wonkru: Bunker-unified clan with gladiator enforcement. Core Objectives Pursued Test Earth’s habitability. Establish defensible settlements. Form or shatter alliances with rival groups. Rescue those held for harvesting. Eliminate controlling AI systems. Claim limited bunker refuge before death wave. Seize the last fertile land. Depose immortal body-snatchers. Endure multi-world anomalies. Achieve species-level transcendence trial.
Disclaimer: The monsters contained within this compendium are the result of generative AI processes, created without specific intent or design towards any existing intellectual property. Any resemblance to characters, creatures, or entities from Dungeons & Dragons (D&D), Pathfinder, Warhammer, and other RPGs (such as Star Wars RPG, Cyberpunk 2020, Shadowrun, Call of Cthulhu, World of Darkness), tabletop games, video games, literature, or any other media is entirely coincidental and unintended. This compendium is not affiliated with, endorsed, sponsored, or specifically approved by any company or publisher. Our aim is to explore the creative possibilities of AI and to provide unique and imaginative monsters for entertainment and inspiration.
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