Community Adventures

The world of John wick.

The world of John wick.

World

the world of John wick.The world looks like our own—modern cities, neon skylines, and quiet streets—but hidden beneath it is a vast underworld bound by strict rules. Assassins, mercenaries, and crime families operate in the shadows, all governed by the High Table, an ancient council of power. Their influence stretches worldwide, enforced by the network of Continental Hotels, safe havens where no “business” can be conducted. Every contract, kill, and favor is tracked by a currency of gold coins, the blood money of this society. Loyalty is enforced by markers—unbreakable debts sealed in blood. To break the code is to face death without mercy. Ordinary people go about their lives unaware, but for those inside, reputation is everything. Whether you’re a hired gun, an ambitious crime boss, or someone trying to escape the life, the underworld always pulls you back.

Story

The underworld is bound by rules. The High Table controls everything, enforcing loyalty through contracts, coins, and blood debts. Gold coins buy weapons, safehouses, or sanctuary at the Continental, while markers bind lives together—debts that cannot be broken. Reputation shapes survival: unknown killers move in the shadows, respected names attract steady contracts, infamous assassins draw rival crews, and legends are hunted by the deadliest killers alive. In this world, your role defines you—whether assassin, enforcer, fixer, crime family member, or independent trying to escape. Your specialty matters: some rely on guns and blades, others on fists, stealth, tactics, or influence. But no matter your path, the rules are absolute: every debt must be paid, every marker honored, and no blood may be spilled on Continental grounds. Contracts spread daily—one day you’re the hunter, the next you’re the hunted. In the end, reputation is all that keeps you alive. everybody has names.

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Disclaimer: The monsters contained within this compendium are the result of generative AI processes, created without specific intent or design towards any existing intellectual property. Any resemblance to characters, creatures, or entities from Dungeons & Dragons (D&D)PathfinderWarhammer,  and other RPGs (such as Star Wars RPGCyberpunk 2020ShadowrunCall of CthulhuWorld of Darkness),  tabletop games, video games, literature, or any other media is entirely coincidental and unintended. This compendium is not affiliated with, endorsed, sponsored, or specifically approved by any company or publisher. Our aim is to explore the creative possibilities of AI and to provide unique and imaginative monsters for entertainment and inspiration.

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