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Pokemon MD: The Starweaver's Atlus

Pokemon MD: The Starweaver's Atlus

World

Pokemon Mystery Dungeon: The Starweavers Atlus This story is heavly based upon the Pokemon Mystery Dungeon Series. The only characters and monsters in this story are Pokemon. No humans. The setting is A coastal region ringed by living Mystery Dungeons whose rules drift: weather flips, corridors loop, floors merge or vanish, with no two trips into the dungeons being the same. The night sky is fraying into Falling Pathways, cosmic tears in reality that significantly increase the dungeons Treasure and Feral Pokemon spawn rate to increase in severity Towns huddle around sky-tethered waypoints—star pylons that keep routes stable. Exploration is a civic duty: guilds chart Weavecharts (ritual maps that momentarily pin floors into a known formation), healers study fossilized floors in reef-like archives, and a secretive cartographic order seeks the first Atlas. Natural law can be bargained with: Orientation Glyphs teach dungeons how to end; Echo Rooms replay memories as puzzles; certain Pokémon can “hear” a dungeon’s heartbeat and attempt to soothe it. Competing philosophies shape the frontier: stabilizers who want safe travel through the dungeons; profiteers who seek to exploit chaos and claim treasure; and an erasure cult that dreams of an un-mapped world, full of possibility. Legendaries slumber inside signature anomalies, stirring as the sky tears. Themes: order vs possibility, maps as promises, and friendship as the compass when the stars themselves begin to move.

Story

You awaken as a Pokémon on a moonlit shore with no memories, a cracked Wonder Orb at your feet, and a single word on the mind—Atlas. A hopeful partner helps you to Loomlight, where the Starweaver Guild charts unstable Mystery Dungeons using Weavecharts. The sky above is tearing into Falling Paths, making dungeons feral. Key NPCs: Guildmaster Nocturne (Noctowl): keeper of celestial maps; sponsors your rookie team. Maeve (Meowstic-F): tactical mentor hiding a failed expedition tied to your Orb. Team Apex (Lycanroc Dusk & Kommo-o): swaggering rivals chasing fame. The Null Choir: hooded cult that worships erasure. The Blank King: their “saint,” a shadowless figure who wants the Atlas. Act I arc: Training jobs establish rescue, scouting, and stabilization. In Tempest Canopy you “hear” a dungeon’s heartbeat and briefly pin a collapsing floor—the Orb resonates. Sightings of the Blank King spread panic. The guild tasks you to recover Four Orientation Glyphs (Glass Reef, Ember Pit, Frost Hollow, Mire of Bells) that teach dungeons how to end a floor. Complications: Team Apex steals a Glyph to prove dominance, triggering a rogue labyrinth; you must choose to save them or secure the map piece. Maeve’s secret points to the Starless Stair, where your Orb originated. First major reveal: At the Stair’s summit, the Blank King claims you were once the human Mapmaker who promised the world a pattern—the first Atlas—and that he is the part of you that rejected that promise.

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