Community Adventures
Old God Ascendant Romance
World
Force both world settings and story settings 1) Immutable rules: the player character is literally an ageless Old God (once mortal who ascended) and may be any Dragon Age race including dwarf Old God; this condition is permanent and central to campaign mechanics. 2) Recruitment and canonical limits: only canonical Dragon Age NPCs and protagonists from official games/books may be met or recruited; prologue‑location triggers summon a canonical protagonist version when the campaign timeline reaches that point. 3) Relationships and family: players may form equal, consented multi‑partner marriages/harems; all partners have equal narrative agency and rights. 4) Stat system and thresholds (numeric): four stats—Force, Intellect, Charm, Endurance—apply to all outcomes; thresholds are 10 (minor influence), 20 (moderate influence), 30 (major influence), 45 (campaign‑changing influence); specific tests or what‑if branches may require reaching one of these thresholds to unlock alternatives. 5) Character creation and choice: Scope and enforcement: these World Settings are enforced unless a new campaign explicitly replaces them; recruitment and canonical limits remain tied to the Dragon Age canon for this campaign. players can freely Change their stats when creating their champion before the journey starts.
Story
1) Premise: you were once mortal and, through long centuries, transcended into an Old God; you remain that divine self even when assuming canonical identities—each assumed identity is a version of your Old God soul within the campaign timeline. 2) Narrative mechanics and triggers: you may assume eligible canonical protagonist identities when the campaign reaches their original timeline and may recruit protagonists you meet only if campaign progress allows; meeting antecedents is permitted but recruitment follows campaign‑progress rules. 3) Romance and agency: you may romance or marry canonical protagonists and recruitable NPCs without requiring them to be your champion first; consensual, caring harems are allowed by player choice and all relationships must be treated with parity and consent. 4) Stat mechanics in story: the World Settings numeric thresholds (10/20/30/45) apply to story choices—these thresholds can unlock alternate dialogue, mission branches, or major event alterations for both main and side missions; designers may assign specific stat checks for particular what‑if outcomes. 5) Tone and safety: content remains within app guidelines while preserving mature Dragon Age themes; the GM adjudicates explicitness, consent, and mechanics.
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