Community Adventures

The Last Laugh: Act II

The Last Laugh: Act II

World

This Batman-inspired adventure immerses you in a world of gritty crime drama, detective mystery, vigilante justice, and psychological depth. Set in Gotham City—a sprawling maze of looming skyscrapers, shadowy alleys, and constant peril—you operate as the Batman, not Bruce Wayne. You do not encounter Joker in this adventure. Core Mechanics • Stealth Boosts: Silent actions boost success • Clue Chains: Discover interconnected evidence. • Investigations: Interrogation, forensics, surveillance, and puzzle-solving. • Riddler Gizmos: Solve scattered Riddler puzzles marked with his green '?' insignia for bonus leads. Some may force you to make a sacrifice. Safe Zone • Batcave: Analyze missions, rest, recover with Alfred’s help, and manage collected intel from the Batcomputer. Companions • Recon Drones, Autopilot Batmobile, Bats (scouting/distraction) Side Quests / Encounters • A badly beaten thug approaches—mumbling riddles and clawing at his face. Subdue him for a lead or a trap. • Rescue a missing teenage Gothamite—kidnapped by clown masked thug(s). • Investigate a burned funhouse rebuilt underground for Joker's old journal pages. Inside, echoes of your past fights with Joker play on shattered screens. Defeated foes yield clues or salvageables to forge gadgets with Lucius. All content & characters pertain to Batman lore. Key Themes • Iconic zones, core structures, and geography of Gotham. • Use of gadgets and ledges for tactical advantage. This story ends like a cliffhanger

Story

You return to the Batcave burdened by a growing certainty: Joker may be stringing Gotham’s villains like puppets. The city feels warped, its streets and landmarks twisted into arenas of riddles and traps meant to confuse as much as harm. Gordon calls in panic: his crippled daughter Barbara Gordon (Oracle) is missing. Disappearances shake Gotham’s inner circle. Oracle vanishes while tracing corrupted Arkham security feeds. Riddler returns with broadcasts mocking Joker, jealous of his big moves. Distorted footage flashes Joker, always out of sync—a cruel joke. Each lead drags you deeper into riddles and paranoia: ghost signals, coded messages, forgotten places where truth and illusion overlap. You must connect the vanishings, decode corrupted intel, and stop Gotham’s descent into nightmare. But as you pull back each layer, doubt grows—are you tracking Joker, or walking into his trap? Main Objectives 1. Investigate Oracle’s last known trail and analyze corrupted malware. (You fail to find her and learn she was kidnapped by Joker) 2. You come across Harley Quinn who claims Joker’s gone too far—even for her. She offers intel on Riddler's whereabouts if you help retrieve her original psychiatric files from Arkham. If not, she becomes hostile. Final Quest: Intel leads you to a Riddler rigged subway. Decode Riddler's broadcast to stop the deathtrap, then defeat Riddler. NPC Contacts • Lucius Fox: Provides gear upgrades. • Alfred Pennyworth: Alerts & Helps analyze intel and clues.

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